Sorry I havent uploaded this earlier, I've had it for a few months but kind of forgot about it. I got demoralized when I started rigging it and realized my machine didn't like it when three or more parts moved at the same time, and were affected by other parts, so rigging will take a bit of time before it is done. I'd really like to animate it soon though, really looking forward to it.
Model is 100% complete, Rigging is 5% complete, specular map and shading is far from done.
I'd imagine it'd be good fun to run around blasting people to bits in fallout as a mech-driver, but this model is a) Way too high poly for a game, and b) My personal project, so I'm sorry, but no.